Be Not Afraid
A downloadable game for Windows
"Hear me, My valiant crusader. The holy shrines, once beacons of My divine presence, have been defiled by the dark legions of Hell. Their corruption spreads like a shadow, threatening to unmake the balance of creation. I charge you with a sacred mission: descend into the abyss, smite the unholy, and restore My sanctified altars. Let your blade burn with My wrath and your resolve shine as a testament to My will. Go forth and reclaim what was lost, for the light must prevail!"
How to Play:
- You must restore the shrines!
- Step onto shrines to begin the restoration process.
- Killing demons near an activated shrine also increases their power.
- Once a shrine has been restored you can heal to full by stepping onto the shrine.
- After all the shrines have been restored a great challenge awaits.
- Teleport can be used from the map screen to travel to areas you've uncovered.
Music: https://assetstore.unity.com/packages/audio/music/fantasy-music-package-orchestr...
Sound FX: https://assetstore.unity.com/packages/audio/sound-fx/universal-sound-fx-17256
Status | In development |
Platforms | Windows |
Author | czarivar |
Genre | Action, Adventure |
Tags | 3D, Arcade, Bullet Hell, Fantasy, Top-Down |
Download
Click download now to get access to the following files:
Comments
Log in with itch.io to leave a comment.
haven't ben able to launch the game. Not sure why. no errors
Good concept- we need more games where God and His angels are the good guys, just fighting demons. George's art is top-notch, of course. I like the idea of "Vampire Survivors but with more objectives," too.
Could use a bit of work, tho. The enemy projectiles are annoyingly huge, and I lost track of the last boss and got soft-locked.
Thanks for playing!
The Vamp Survivors/Bullet Hell elements just kind of arose from the time limit, adding more projectiles enemies was a fast way to provide more variety to the relatively simple combat system. The combat definitely needs a lot of tuning and polish and the level structure and boss fight need to be redone, the boss basically just repurposes elements of the two ranged enemy types, but I wanted to have something at the end to make it feel like a more complete experience. Going forward I'm not sure if we'll keep the linear style level structure or if we'll switch to something more like an arena or maybe we'll keep both and split it into a story mode and endless mode.
Beautiful game and awesome premise!